Full name

Henrich Guil

Title

3D Generalist | Art Director

Location

Moscow, Russia

Biography

Heinrich Guil is 3D generalist and Visual Designer originated from Minsk, Belarus. Fluent in both English and Russian with moderate skill in French.

I have a strong passion for visual design and 3D art – specializing in both but have been a bit of a generalist on recent projects. I’ve dabbled in many 3D game engines and various artistic mediums.

Experience

Creative director

4orm.art

Moscow, Russia · February 2018 – August 2018

I was In head of CG department of Form.art, an ambitious startup willing to push the boundaries of advertising market further by heavy usage of cutting-edge technologies in their pipeline.

Art director

Trolleybuzz

Moscow, Russia · October 2016 – February 2018

I was in head of asset creation and management of 3D-art department. My primary tasks were involving 3DQA and art direction of our latter projects, occasional business-developement deviations considering my proficiency in English and, of course, 3D modelling.

Animator | Lead character artist

GranfalloonGames

Texas, PA · April 2016 – November 2016

I was hired to produce sets of combat animations for characters, but revision of poor development state lead me into taking a role of lead character artist.

CG generalist

Vercity

Minsk, Belarus · August 2015 – January 2016

Initially I was hired to render a set of artificial archviz shots intended to showcase the lighting solutions company was all about. Later I slided into partially taking a role of web-design when previous one was fired.

Technical artist

TDI

Minsk, Belarus · October 2014 – July 2015

My tasks included creating visual assets for graphics design and advertising companies. Promotional rendering and creating artificial product promo-shots.

3D QA specialist

Nival Interactive

Minsk, Belarus · January 2013 – October 2014

My perfectionism and attention to details as well as a passion for perfect topology and fps-greed was recognized by the seniors and I became 3DQA for the art-team working on a Prime World.

Art director

FunCorp

Moscow, Russia · July 2018 – Present

I’m responsible for creating visual for games, writing guide-lines for asset creators, developing of asset production pipeline and maintaining it’s artistic consistency. Moreover, I participate in creative process at the team level and taking part in human resource management of the art department.

Education

BA in Romance-Germanic Philology

BSU

Minsk · September 2010 – May 2015

Specialties

Art direction, Visual development, Character design, UI/UX Mockups, Level Design

Skills

Blender, Maya, ZBrush, Substance Painter, Gamebryo, Unity5.x, UE4, Photoshop

Elsewhere