Full name
Henrich Guil
Title
3D Generalist | Art Director
Location
Moscow, Russia
Biography
Heinrich Guil is 3D generalist and Visual Designer originated from Minsk, Belarus.
I have a strong passion for visual design and 3D art – specializing in both but have been a bit of a generalist on recent projects. I’ve dabbled in many 3D game engines and various artistic mediums.
Experience
Lead 3D Artist / Generalist
Vintersaga
I’m charge of large 3D-art team as art manager and mentor, all the time not consumed by teaching, leading and giving feedback I spend helping the project in any way I can: 3D character art, 3D environment art, animations, VFX or just as brainstorming force in pipeline creation.
3D Generalist
Alternative Games
As a remote asset creator I’m tasked with with producing various 3D content, from static assets to VFX.
Creative director
4orm.art
I was In head of CG department of Form.art, an ambitious startup willing to push the boundaries of advertising market further by heavy usage of cutting-edge technologies in their pipeline.
Art director
Trolleybuzz
I was in head of asset creation and management of 3D-art department. My primary tasks were involving 3DQA and art direction of our latter projects, occasional business-developement deviations considering my proficiency in English and, of course, 3D modelling.
Animator | Lead character artist
GranfalloonGames
I was hired to produce sets of combat animations for characters, but revision of poor development state lead me into taking a role of lead character artist.
CG generalist
Vercity
Initially I was hired to render a set of artificial archviz shots intended to showcase the lighting solutions company was all about. Later I slided into partially taking a role of web-design when previous one was fired.
Technical artist
TDI
My tasks included creating visual assets for graphics design and advertising companies. Promotional rendering and creating artificial product promo-shots.
3D QA specialist
Nival Interactive
My perfectionism and attention to details as well as a passion for perfect topology and fps-greed was recognized by the seniors and I became 3DQA for the art-team working on a Prime World.
Specialties
Art direction, Visual development, Character design, UI/UX Mockups, Level Design
Skills
Blender, Maya, ZBrush, Substance Painter, Gamebryo, Unity5.x, UE4, Photoshop