




Part of a personal project I started in 2012 to improve my skills in character design, rigging, atlass-based UV-magic and all the little bits and pieces. Straight diffuse pipeline and hardsurface modelling. Atlassed textures and lowpoly wireframe.
For |
TES III, Morrowind |
Date |
2017 |
Tools |
Blender, Adobe Photoshop |