![](https://carbon-media.accelerator.net/0000000hF4L/lymls4Xrj8RdUVtgDdkuPl;960x384.png?auto=webp)
![](https://carbon-media.accelerator.net/0000000hF4L/kk1XH833HGtbizC4slyUSI;960x384.png?auto=webp)
![](https://carbon-media.accelerator.net/0000000hF4L/7jPQfHBV79gfbXlaN3sRTd;960x384.png?auto=webp)
![](https://carbon-media.accelerator.net/0000000hF4L/2Xb2MJNJ8FJdmYfvtFJhmi;960x384.png?auto=webp)
![](https://carbon-media.accelerator.net/0000000hF4L/6cuBcr8vDx0g3UL6SWq7Wi;960x384.png?auto=webp)
Part of a personal project I started in 2012 to improve my skills in character design, rigging, atlass-based UV-magic and all the little bits and pieces. Straight diffuse pipeline and hardsurface modelling. Atlassed textures and lowpoly wireframe.
For |
TES III, Morrowind |
Date |
2017 |
Tools |
Blender, Adobe Photoshop |